GREMBLE.
Workshop · Vancouver B.C.
GRM-14 · Game engine · Prototype

snipes

Ballistics-first sniping simulator, built to learn game physics.

0.0063 mrad
Worst error vs reference
20 / 20
Reference cases
snipes: 1,000 m hit
Fig. 1 · 1,000 m hit

Features

  • Ballistics validated to 0.0063 mrad against a reference solver.
  • Spin drift, Earth's rotation and wind, simulated per shot.

A Spec sheet

Why
A way to learn game physics: ballistics, optics and wind
Engine
TypeScript, three.js, Vite
Core
Headless ballistics
Validated
Against py-ballisticcalc
Wind
Read by eye from mirage
Feedback
A shot card explains every miss

C Related parts

What's Gremble

A Vancouver workshop that builds tools for public affairs and knowledge work, plus apps, open source, hardware and games.

Who's Jason

Jason Craik founded Gremble. He works in public affairs and political risk in Vancouver, advising on government relations, corporate affairs, M&A, market entry, issues and strategy. About Jason → · LinkedIn ↗