GRM-14 · Game engine · Prototype
snipes
Ballistics-first sniping simulator, built to learn game physics.
- 0.0063 mrad
- Worst error vs reference
- 20 / 20
- Reference cases

Features
- Ballistics validated to 0.0063 mrad against a reference solver.
- Spin drift, Earth's rotation and wind, simulated per shot.
A Spec sheet
- Why
- A way to learn game physics: ballistics, optics and wind
- Engine
- TypeScript, three.js, Vite
- Core
- Headless ballistics
- Validated
- Against py-ballisticcalc
- Wind
- Read by eye from mirage
- Feedback
- A shot card explains every miss



